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Post by Doctor Atomic on Dec 28, 2023 23:27:28 GMT -8
5e House Rules by Doctor Atomic
Charge: this attack action allows the character to use their attack action to move at least half their normal movement in a more or less straight line and make a standard melee attack; granting them +2 damage for this attack and granting enemies +2 to hit against them until the beginning of the charging character’s next turn.
Drinking a healing potion takes a bonus action for rolled or average results and a full action for maximum results.
Minions are 1 HP enemies; they always fail saving throws, and act after all other characters and NPCs in the melee round.
Fused explosives (such as grenades): a character who has a reaction available may throw themselves prone so they only take half damage from the explosion (quarter damage if they make their saving throw).
Combat Modifiers *The attacker has advantage if their target is surprised *2 attackers vs. 1 enemy grants a +1 attack bonus *3+ attackers vs. 1 enemy grants a +2 attack bonus *Ranged attacks against a target who is in melee combat are at -2 to hit unless the target is two sizes larger than their melee attacker(s)
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