Post by Doctor Atomic on Sept 19, 2021 20:45:20 GMT -8
Belt of Robust Recovery: +1 recovery and grants a maximum value recovery once per long rest. (Talos)
Helm of Command (spangenhelm): +1 MD and allows the wearer to cast Basic Tactical Strike (13 True Ways p. 34), use 1x per encounter (Elyrik)
Obsidian Dagger: athame (default: wand): +2 hit and damage with arcane attacks and if hit by an attack vs PD or MD will conjure a magic shield as a reaction that grants a +5 bonus to PD or MD, recharge 16+, grants a +2 arcane lore bonus to skill rolls (tier 2) (Elyrik)
Bronze Skirmisher Figurine “Asheeri”
Level 9, can be summoned once per day, lasts until destroyed. Once Asheeri is destroyed, she may not be summoned again until the next day.
Init +14
AC 23 PD 25 MD 19 HP 120 Move 30
Short bow +14 vs. AC/50, +4d6 on an odd hit
Sword +14 VS. AC/35
Recoveries: 3, Recovery dice: 6d8
Shifty bugger: +5 disengage roll
Uses owners background and abilities for stealth and athletics
Remote viewing by owner if within 100’(Fiorello)
Blue-Green Stone: a small stone, perhaps an inch or so long, that grants +1 bonus to PD and MD when attacked by Evil beings. Evil creatures who try to pick up the stone are burned for 1d10 holy/radiant damage. This is a naturally occurring stone that has somehow been imbued with the very energies of Light and Good and can be found along the banks of running water. (minor magic item) (Talos)
Pearl of Wisdom Pendant: +1 to saving throws and (recharge 11+): reroll a Wisdom skill check and take the better result. (Fiorello)
Twisted Knot Necklace (silver wire): +1 to saving throws and (recharge 11+): allows an instant saving throw roll when a condition or effect is inflicted on the wearer. (Talos)
Boots of Sure Feet: +1 fancy footwork and the wearer can walk or run normally through terrain that would usually slow one down, such as rubble,undergrowth, muck, etc. The boots don’t protect against damage or similar effects incurred from inhospitable terrain. (13th Age p. 289). (Elyrik)
Water Rune Gift: Body Basic bonus: +1 bonus to Physical Defense and Coursing Waves (recharge 6+): When the user take damage from an opportunity attack, prevent 20 of that damage. (13th Age Glorantha p92). (Fiorello)
Storm Raven Amulet “Kalda”
Level 9, can be summoned and or destroyed once per day, lasts until destroyed. Once Kalda is destroyed, she may not be summoned again until the next day.
Init +12
AC 25 PD 23 MD 19 HP 120 Move 10 Fly 60
C: Lightning strike (raven turns into a bolt of lightning and strikes a target within 60’.)
+14 vs. PD/50 lightning
Recoveries: 3, Recovery dice: 6d6
Doesn’t draw opportunity attacks
Remote viewing by owner if within 100’.(Talos)
Ring of Fire Flash: projects a ring of fire, level+CON bonus to hit vs PD/2d10 fire damage to all adjacent (within 10') at a cost of 5 HP, may be used once per encounter as a quick action. (Fiorello)
Scout Armour (light) +1 PD
Blazer fire 1h d8 60/240 10 shots use as hand crossbow
The Jade Spear (aka Hagbane, aka Gamalith) Artifact (weapon and spell implement) [destroyed]
• This weapon is imbued with an intelligent spirit
• No penalty for use by any class, d8 damage
• +2 to hit; double escalation die bonus vs hags
• +2d6 lightning damage vs hags
• Double damage vs. mooks that follow a hag
• +2 MD vs mental attacks from hags
• Throw and return against nearby targets (60’)
• Strikes d3 additional nearby (60’) enemy targets for 4d6 lightning damage when thrown, roll an additional attack vs PD on each one
Ice Bracer silver bracer engraved with cold and frost runes (tier 1)
• +2 cold damage to melee
• +5d6 cold damage to melee, 1x per encounter
• 4d6 cold beam, range 60', 1x per encounter
• cold resist 12+ (Talos)
Gold Ring set with a ruby: grants 15 temporary HP, 1x per day (Fiorello)
Silver Ring of Lightning Resist (16+) (tier 2) (Fiorello)
Gloves of Mind Rot (tier 2) (p.290, 13th Age (core book) (Elyrik)
Bronze Ring of Cruelty, +2/+2 (tier 2) (p.292 under weapons) (Talos)
Allied Spirit/ Jade Ring “Gamalith”
Level 9
Cleric, domain: healing (+18 to any healing spell)
Heal 5x per day, range 15’
Spells (3) 5th level and (3) 7th level (requires wearer’s move action to cast) (Elyrik)
Crown of Storms (water artifact, linked to ice bracer and ice sceptre) (Talos)
*Storm Strike: WIS bonus+Level vs PD for 8d6 lightning vs d3 targets of choice, recharge 12+
*Fog: generates 6 cubes of fog (10x10) per turn
*Synergy with Ice Bracer: +4 cold damage in melee, +10d6 melee damage 1x/encounter, 8d6 cold beam/range 60', 1x per encounter, cold resist 16+
Fireheart
*fire beam: DEX bonus + level vs AC, d12 + DEX bonus x level damage, at will
*absorb cold: absorbs 6d6 cold damage as a reaction, cannot fire beam until end of next turn
Cloak of Invisibility
+3 PD, Book of Loot p.7
Spellthread Shirt
+3 AC, Book of Loot p.6
Gauntlets of Spell Deflection
Book of Loot p.7
Pearl of Resolution
+3 MD, call on the final strength of Halsienne when hope is lost
Ice Sceptre
Ice wall: 20' tall x 100' long, AC/PD 30, 100 HP, 1x/ day
Avalanche: range 60, 40' wide x 20' deep, 1x/ day, +WIS+level vs PD, 100 damage (20 on a miss), target is stunned (average save ends)
Shock of Cold: +WIS+Level vs PD, 75 damage (25 on a miss), target is stuck (easy save ends)
Synergy with the bracer and ring
+6 cold damage in melee
15d6 cold damage in melee, 2x/encounter
12d6 cold damage beam, 60' range, 2x/encounter
cold immunity
Storm Strike: 12d6 lightning damage, d6 targets, 1x/encounter
Fog: create 10 cubes of fog (5x5) per melee round
Helm of Command (spangenhelm): +1 MD and allows the wearer to cast Basic Tactical Strike (13 True Ways p. 34), use 1x per encounter (Elyrik)
Obsidian Dagger: athame (default: wand): +2 hit and damage with arcane attacks and if hit by an attack vs PD or MD will conjure a magic shield as a reaction that grants a +5 bonus to PD or MD, recharge 16+, grants a +2 arcane lore bonus to skill rolls (tier 2) (Elyrik)
Bronze Skirmisher Figurine “Asheeri”
Level 9, can be summoned once per day, lasts until destroyed. Once Asheeri is destroyed, she may not be summoned again until the next day.
Init +14
AC 23 PD 25 MD 19 HP 120 Move 30
Short bow +14 vs. AC/50, +4d6 on an odd hit
Sword +14 VS. AC/35
Recoveries: 3, Recovery dice: 6d8
Shifty bugger: +5 disengage roll
Uses owners background and abilities for stealth and athletics
Remote viewing by owner if within 100’(Fiorello)
Blue-Green Stone: a small stone, perhaps an inch or so long, that grants +1 bonus to PD and MD when attacked by Evil beings. Evil creatures who try to pick up the stone are burned for 1d10 holy/radiant damage. This is a naturally occurring stone that has somehow been imbued with the very energies of Light and Good and can be found along the banks of running water. (minor magic item) (Talos)
Pearl of Wisdom Pendant: +1 to saving throws and (recharge 11+): reroll a Wisdom skill check and take the better result. (Fiorello)
Twisted Knot Necklace (silver wire): +1 to saving throws and (recharge 11+): allows an instant saving throw roll when a condition or effect is inflicted on the wearer. (Talos)
Boots of Sure Feet: +1 fancy footwork and the wearer can walk or run normally through terrain that would usually slow one down, such as rubble,undergrowth, muck, etc. The boots don’t protect against damage or similar effects incurred from inhospitable terrain. (13th Age p. 289). (Elyrik)
Water Rune Gift: Body Basic bonus: +1 bonus to Physical Defense and Coursing Waves (recharge 6+): When the user take damage from an opportunity attack, prevent 20 of that damage. (13th Age Glorantha p92). (Fiorello)
Storm Raven Amulet “Kalda”
Level 9, can be summoned and or destroyed once per day, lasts until destroyed. Once Kalda is destroyed, she may not be summoned again until the next day.
Init +12
AC 25 PD 23 MD 19 HP 120 Move 10 Fly 60
C: Lightning strike (raven turns into a bolt of lightning and strikes a target within 60’.)
+14 vs. PD/50 lightning
Recoveries: 3, Recovery dice: 6d6
Doesn’t draw opportunity attacks
Remote viewing by owner if within 100’.(Talos)
Ring of Fire Flash: projects a ring of fire, level+CON bonus to hit vs PD/2d10 fire damage to all adjacent (within 10') at a cost of 5 HP, may be used once per encounter as a quick action. (Fiorello)
Scout Armour (light) +1 PD
Blazer fire 1h d8 60/240 10 shots use as hand crossbow
The Jade Spear (aka Hagbane, aka Gamalith) Artifact (weapon and spell implement) [destroyed]
• This weapon is imbued with an intelligent spirit
• No penalty for use by any class, d8 damage
• +2 to hit; double escalation die bonus vs hags
• +2d6 lightning damage vs hags
• Double damage vs. mooks that follow a hag
• +2 MD vs mental attacks from hags
• Throw and return against nearby targets (60’)
• Strikes d3 additional nearby (60’) enemy targets for 4d6 lightning damage when thrown, roll an additional attack vs PD on each one
Ice Bracer silver bracer engraved with cold and frost runes (tier 1)
• +2 cold damage to melee
• +5d6 cold damage to melee, 1x per encounter
• 4d6 cold beam, range 60', 1x per encounter
• cold resist 12+ (Talos)
Gold Ring set with a ruby: grants 15 temporary HP, 1x per day (Fiorello)
Silver Ring of Lightning Resist (16+) (tier 2) (Fiorello)
Gloves of Mind Rot (tier 2) (p.290, 13th Age (core book) (Elyrik)
Bronze Ring of Cruelty, +2/+2 (tier 2) (p.292 under weapons) (Talos)
Allied Spirit/ Jade Ring “Gamalith”
Level 9
Cleric, domain: healing (+18 to any healing spell)
Heal 5x per day, range 15’
Spells (3) 5th level and (3) 7th level (requires wearer’s move action to cast) (Elyrik)
Crown of Storms (water artifact, linked to ice bracer and ice sceptre) (Talos)
*Storm Strike: WIS bonus+Level vs PD for 8d6 lightning vs d3 targets of choice, recharge 12+
*Fog: generates 6 cubes of fog (10x10) per turn
*Synergy with Ice Bracer: +4 cold damage in melee, +10d6 melee damage 1x/encounter, 8d6 cold beam/range 60', 1x per encounter, cold resist 16+
Fireheart
*fire beam: DEX bonus + level vs AC, d12 + DEX bonus x level damage, at will
*absorb cold: absorbs 6d6 cold damage as a reaction, cannot fire beam until end of next turn
Cloak of Invisibility
+3 PD, Book of Loot p.7
Spellthread Shirt
+3 AC, Book of Loot p.6
Gauntlets of Spell Deflection
Book of Loot p.7
Pearl of Resolution
+3 MD, call on the final strength of Halsienne when hope is lost
Ice Sceptre
Ice wall: 20' tall x 100' long, AC/PD 30, 100 HP, 1x/ day
Avalanche: range 60, 40' wide x 20' deep, 1x/ day, +WIS+level vs PD, 100 damage (20 on a miss), target is stunned (average save ends)
Shock of Cold: +WIS+Level vs PD, 75 damage (25 on a miss), target is stuck (easy save ends)
Synergy with the bracer and ring
+6 cold damage in melee
15d6 cold damage in melee, 2x/encounter
12d6 cold damage beam, 60' range, 2x/encounter
cold immunity
Storm Strike: 12d6 lightning damage, d6 targets, 1x/encounter
Fog: create 10 cubes of fog (5x5) per melee round