Post by Doctor Atomic on Jul 6, 2020 21:48:31 GMT -8
From the Moonbat:
There is an emergency box on the wall outside the bridge. It contains the following: 8 disposable folded vacuum suits with 24 hour air supply, a med kit, 2 flashlights, 20 glow sticks, 2 healing ampoules, 20 man days of ration packs in a disposable carry pack, 2 comm units, 10 flares, a micro toolset, and a combat knife. It also has a small piece of cardboard with a 25 digit hexadecimal number hand written on it. This is the code to access the bridge.
Also found: a wrench, a micro toolset, a civilian pistol with 30 rounds, a half full first aid kit, misc food and water, and a suit of reinforced mesh (AC 12).
Found in the prehab:
field uniform (AC 11), an arm laser (18 charges), 3 healing ampoule, a digital toolkit, a datapad, a key fob for electric carts, a combat knife, a doctors bag, a pump shotgun w/ 20 rounds, an implant installer (neural processor), and an implant installer (chip sockets).
Storge Bay:
10 shotgun rounds.
Shopping centre:
cybersmith toolkit, magnetic padlock, hacker tool kit, personal computer, night vision goggles (x2), implant installer (cyberlink kit), hacker tool chip, lore chip, implant installer (torso module), implant installer (perri-air module), light shield belt, striking focus +1, and an aim point scope +1.
Sector 17 Room 23 and vicinity:
a custom processing module to attach to a hacker's tool kit, a breaching charge (demo tool), emp grenades (4), frag grenades (4), 2 nano-mags autorifle, 2 nano-mags blaster pistol, 3 light pistols, 3 light pistol magazines, 3 tactical batons, auto rifle, 2 auto rifle nano-mags, 2 combat knives, heavy laser pistol, 2 laser pistol nano-mags, and 5 light laser pistol magazines.
Cache from Mr. Finch:
heavy rifle (2d6) with 6 nano-mags, bag of 5 frag grenades, enhanced nano-tech "folded" armour: medium and heavy*, advanced exo-skeleton*, medium shield belt*, cyberware installer (subdermal armour +1 AC, internalware)*, cyberware installer (torso armour +1 AC)*
*: see Atomic House Rules
There is an emergency box on the wall outside the bridge. It contains the following: 8 disposable folded vacuum suits with 24 hour air supply, a med kit, 2 flashlights, 20 glow sticks, 2 healing ampoules, 20 man days of ration packs in a disposable carry pack, 2 comm units, 10 flares, a micro toolset, and a combat knife. It also has a small piece of cardboard with a 25 digit hexadecimal number hand written on it. This is the code to access the bridge.
Also found: a wrench, a micro toolset, a civilian pistol with 30 rounds, a half full first aid kit, misc food and water, and a suit of reinforced mesh (AC 12).
Found in the prehab:
field uniform (AC 11), an arm laser (18 charges), 3 healing ampoule, a digital toolkit, a datapad, a key fob for electric carts, a combat knife, a doctors bag, a pump shotgun w/ 20 rounds, an implant installer (neural processor), and an implant installer (chip sockets).
Storge Bay:
10 shotgun rounds.
Shopping centre:
cybersmith toolkit, magnetic padlock, hacker tool kit, personal computer, night vision goggles (x2), implant installer (cyberlink kit), hacker tool chip, lore chip, implant installer (torso module), implant installer (perri-air module), light shield belt, striking focus +1, and an aim point scope +1.
Sector 17 Room 23 and vicinity:
a custom processing module to attach to a hacker's tool kit, a breaching charge (demo tool), emp grenades (4), frag grenades (4), 2 nano-mags autorifle, 2 nano-mags blaster pistol, 3 light pistols, 3 light pistol magazines, 3 tactical batons, auto rifle, 2 auto rifle nano-mags, 2 combat knives, heavy laser pistol, 2 laser pistol nano-mags, and 5 light laser pistol magazines.
Cache from Mr. Finch:
heavy rifle (2d6) with 6 nano-mags, bag of 5 frag grenades, enhanced nano-tech "folded" armour: medium and heavy*, advanced exo-skeleton*, medium shield belt*, cyberware installer (subdermal armour +1 AC, internalware)*, cyberware installer (torso armour +1 AC)*
*: see Atomic House Rules