Post by Doctor Atomic on Dec 20, 2016 11:10:28 GMT -8
Episode 1: blue-green gem +1 to resist any corrupt effect, warding amulet: Profane arcana (2), 240 sp
Episode 2: pale rose crystal (stores 10 mana).
Episode 5: leather armour bracer (+1 armour for leather armour) and battle storm sigil (1x per encounter the wielder can attack all enemies within normal melee range). The county officers (aka player characters) gained 250 silver pieces each.
Episode 6: spell stone (wood arcana/forest blend), scouts boots, healing potions (2), mage's elixir (3), the athame of the moon (silver-iron pattern-welded jambiyah, arcane blast +1 hit and +D6 damage, mana siphon (steals 3D6+WILL mana from a target using a contested WILL (self-discipline) test, range 24 yds, minor action, usable once per encounter)), 65 gold pieces and 210 silver pieces
Episode 7: mana crystal (12), restorative balm (2), healer's amulet (+1D6 healing spell effect), purifying ring (inflicts D6+WILL ranged holy energy penetrating damage, range 20 yds), triangular copper rod, duellist blade (enchanted dagger that can change to a main gauche or rapier, +1 DEF vs melee attacks when wielded, +2 bonus to resist fear when carried.
Episode 8: spell stone (lightning arcana/lightning bolt), champions gauntlet (heavy armour black steel gauntlet with bronze trim, finely articulated fingers, long cuff, insulates the wearers hand from extreme heat and cold, 3 bezels for magic gems, set with one gem (ruby +1 STR)).
Episode 11: (1) 7 kingdoms carbine, (1) 7 kingdoms sidearm, ammo: 15 red, 15 white, 5 purple, 5 blue, 4 gold, (5) crossbows, 50 bolts, (6) long swords, (6) daggers, (6) suits of light mail, and 152 foreign gold coins.
Episode 12: Markovin's Tome of Arcane Power (grants a permanent +10 mana to the reader, it takes a week to read this tome), arcane light crystal (23 hours), spell stone (covertcy/invisibility), warding amulet (lightning arcana, 4 uses), 750 ducats.
Episode 13: Tome of Demonbane Arcana (Derai), grenades: blast x3/fire x1/lightning x1, Amber Orb (+1 spell power attuned for one arcana, +2 arcane lore, +2 sight), rogues pouch (holds 100 lbs.), sky shard (+1 to a random attribute once, used), 7 kingdoms blade (+3 damage), 7 kingdoms sidearm (+2 damage), 20 ammo each white/gold/purple, 5000 ducats.
Episode 14: spell stone (apparition spell, illusion arcana), spell stone (teleport spell, sorcery arcana), 4000 ducats reward, the Tome of Bloodsinger Arcana (Derai).
Episode 15: Sun Shield (brass faced round shield with sun rays coming off the quarters, medium shield +2), +1 to shield attacks, +1 DEF (total +3 for shield), sun wave (1x per encounter for 2d6+FIGHT fire damage, 5 yd wide by 4 yd deep (centred), victims may roll DEX (acrobat) TN 16 to reduce damage to d6+FIGHT), bull rush (1x per encounter adds +FIGHT physical damage to a charge attack and adds 10 yds to charge movement), luckstone (adds 4 stunt points once per encounter), Occult Legion Ring (all spells gain +2 TN for any resistance rolls by corrupt entities, adds d6 Holy damage to a spell at a cost of 4 mana (effects a single enemy even if an area spell)), Righteous Light (two hand sword in the Derai style), +2 attack vs. corrupt opponents, +FIGHT holy damage on an attack, holy rage (2d6+FIGHT holy damage, 3m x 5m line, CON (stamina) TN 16 for d6+FIGHT holy damage), Tome of Stormcaller Arcana (Derai).
Episode 2: pale rose crystal (stores 10 mana).
Episode 5: leather armour bracer (+1 armour for leather armour) and battle storm sigil (1x per encounter the wielder can attack all enemies within normal melee range). The county officers (aka player characters) gained 250 silver pieces each.
Episode 6: spell stone (wood arcana/forest blend), scouts boots, healing potions (2), mage's elixir (3), the athame of the moon (silver-iron pattern-welded jambiyah, arcane blast +1 hit and +D6 damage, mana siphon (steals 3D6+WILL mana from a target using a contested WILL (self-discipline) test, range 24 yds, minor action, usable once per encounter)), 65 gold pieces and 210 silver pieces
Episode 7: mana crystal (12), restorative balm (2), healer's amulet (+1D6 healing spell effect), purifying ring (inflicts D6+WILL ranged holy energy penetrating damage, range 20 yds), triangular copper rod, duellist blade (enchanted dagger that can change to a main gauche or rapier, +1 DEF vs melee attacks when wielded, +2 bonus to resist fear when carried.
Episode 8: spell stone (lightning arcana/lightning bolt), champions gauntlet (heavy armour black steel gauntlet with bronze trim, finely articulated fingers, long cuff, insulates the wearers hand from extreme heat and cold, 3 bezels for magic gems, set with one gem (ruby +1 STR)).
Episode 11: (1) 7 kingdoms carbine, (1) 7 kingdoms sidearm, ammo: 15 red, 15 white, 5 purple, 5 blue, 4 gold, (5) crossbows, 50 bolts, (6) long swords, (6) daggers, (6) suits of light mail, and 152 foreign gold coins.
Episode 12: Markovin's Tome of Arcane Power (grants a permanent +10 mana to the reader, it takes a week to read this tome), arcane light crystal (23 hours), spell stone (covertcy/invisibility), warding amulet (lightning arcana, 4 uses), 750 ducats.
Episode 13: Tome of Demonbane Arcana (Derai), grenades: blast x3/fire x1/lightning x1, Amber Orb (+1 spell power attuned for one arcana, +2 arcane lore, +2 sight), rogues pouch (holds 100 lbs.), sky shard (+1 to a random attribute once, used), 7 kingdoms blade (+3 damage), 7 kingdoms sidearm (+2 damage), 20 ammo each white/gold/purple, 5000 ducats.
Episode 14: spell stone (apparition spell, illusion arcana), spell stone (teleport spell, sorcery arcana), 4000 ducats reward, the Tome of Bloodsinger Arcana (Derai).
Episode 15: Sun Shield (brass faced round shield with sun rays coming off the quarters, medium shield +2), +1 to shield attacks, +1 DEF (total +3 for shield), sun wave (1x per encounter for 2d6+FIGHT fire damage, 5 yd wide by 4 yd deep (centred), victims may roll DEX (acrobat) TN 16 to reduce damage to d6+FIGHT), bull rush (1x per encounter adds +FIGHT physical damage to a charge attack and adds 10 yds to charge movement), luckstone (adds 4 stunt points once per encounter), Occult Legion Ring (all spells gain +2 TN for any resistance rolls by corrupt entities, adds d6 Holy damage to a spell at a cost of 4 mana (effects a single enemy even if an area spell)), Righteous Light (two hand sword in the Derai style), +2 attack vs. corrupt opponents, +FIGHT holy damage on an attack, holy rage (2d6+FIGHT holy damage, 3m x 5m line, CON (stamina) TN 16 for d6+FIGHT holy damage), Tome of Stormcaller Arcana (Derai).